I’ve seen a number of books on drawing strips over the years and this is easily the best because it manages to feel both contemporary and timeless. The hurdle that all books like this have to get over is that they can’t illustrate real-life examples, nor can they do a sustained book-length demonstration; everything has to be covered in a few pages leaving you, the reader, to work out how to develop the ideas (probably just when you’d welcome some advice on that score).
What Daniel Cooney doesn’t do is attempt to emulate any particular style or genre (although there’s ample evidence that he’s a pretty good inker), but rather show you how to get to grips with the basics, such as figure and character modelling, as well as the construction of strips, including some concise examples of right and wrong.
I’ve waxed lyrical elsewhere about the virtues of Quarto, who put this together. If ever a book needed a design-led approach, it’s this one and they’ve acquitted themselves well.